
Regler
General
Consequence LARPing
We believe that an important part of being an organizer is to communicate one's visions and ambitions to the participants in a clear manner. We even believe that it is more important to be clear and concrete with what one believes in than -what- one actually believes in.
To achieve our vision of The Tundlaheim Saga as a mixture of raw mysticism, darkness, intricate intrigue play, adventurousness, and community celebration, we have therefore chosen to set up the world as rich in content but with plenty of room for you as participants to influence the fiction, while we have chosen to emphasize consequence as the factor that will give the LARP the intense tension and immersion we desire.
When we say consequence LARPing, this means that we wish our participants to try to let their roles handle the majority of decision-making, but also to respect and consider other players at the LARP. As you now read the rules, it will become clearer what we mean by consequences as the text progresses, and it is our hope that after having participated in a LARP in the campaign, you will come to understand and share our vision.
Age limit:
18 years old. (Unless otherwise mentioned for a specific event)
Check-in:
Before a LARP, all participants must check-in. Here you are assigned housing if you have not yet received that information, and receive any money and intrigue items for your character.
Check-out:
All participants must check-out, this is important for the organizers to know how many participants are on the site at all times. Check-out is primarily done after the end of the LARP, if you must leave during the ongoing LARP it is still important that you inform the organizers so they know you are no longer on the site.
Role:
To achieve continuity and a good experience of the LARPs as not only individual LARPs - but a campaign, we want a consistency among the roles in the campaign. We would like to see that roles grow and develop as the campaign progresses and to achieve this we have some restrictions regarding a player's roles in the campaign. The approach is that you create a role and then it is that role you play in the campaign. Role changes can occur in personal agreement with the organizing group or if your role should die during a LARP, but this will at least require that you completely change costumes and in-LARP-crew, in addition it is worth noting that no player will be allowed to play two regular characters during the same arrangement. Exceptions apply to possible NPCs.
However, this means that you as a player can change clothes as you like during the event without having to explain to everyone who you are, it also becomes possible to carry out more deceptive plots such as trying to dress up as someone else to be able to spy or similar. We will also do what we can to make it as easy as possible for you to follow your character's history in the campaign, through our community system.
Saftey
Alcohol:
Alcohol will be allowed on the site. It will also be available for purchase at the inns/serving places. We have ensured all permits from the police authorities for this to be possible. Participants drink at their own risk and should not become so intoxicated that they can no longer play their characters. If a guard or organizer asks a player to drink water or go to their dwelling, it should be followed. The organizers reserve the right to evict persons without compensation if they cannot follow the rules.
Fire
We primarily make fires in the fixed fireplaces on the site. It is okay to create your own, temporary fireplaces but these must be approved by organizers before use.
Emergency situations
In the event of off-danger or if someone hurts themselves for real, it is important to break the game in a clear way. This is best done by clearly starting what you say with the word "off-game". For example, "Off-game, Niklas hit his head, get help"
Safe enviorment
Our safety work at our events is strongly supported by our policies.
To slander, insult in-game
It is perfectly okay to be unpleasant, nasty and oppressive in your game, however, it is important that this happens in the right way. It is strictly forbidden to oppress/slander anyone based on off-attributes. This includes, among other things, skin color, hair color, gender, weight, and personal ailments (e.g., lisping or functional variation). To comment on someone's speech or appearance, you must therefore know the person well enough off to know that this is not an off-characteristic that the person has. It is also strictly forbidden to use gender words as slanders, or to call someone a "damn witch", "damn old man" "whore" or "prostitute" in a derogatory capacity.
However, it is perfectly okay to be sarcastic regarding a role's in-game characteristics, weapon models, profession, or origin (in-game). The world has a number of places one can come from, and it is perfectly okay to be prejudiced against specific cultures, but be aware that no culture in our fictional world is tied to a specific off-game ethnicity.
Swearing and expressions
As expressions of power, "by" can be used in combination with various suitable words, for example: "By all the gods" or "by my unfortunate left foot". Other curses and insults that may be appropriate can be various words and combinations that feel right in the fiction. To mention a few: Whipping rat tails, land crabs, leeches and bloodsuckers, wretch, parasite, swamp rats, and many more.
It's okay to use classic Christian swear words, although we would like to see more creativity than that for the most part. E.g. Damn, hell, Satan, devil etc.
It is strictly forbidden to use gender words and slanders related to sexuality. E.g. Pussy, dick, whore, slut, gay, homo, fag etc.
Go off-game
It's always okay to break the game if you find yourself in a situation that feels unsafe off-game. This is most easily done by using the phrase "off-game". For example, if you find yourself in a threatening situation in-game and it suddenly starts to feel uncomfortable off-game. Then you can tell the person threatening you: "Off-game, leave me alone".
We recommend that after such a situation, you talk off with the other party to sort out what went wrong. Alternatively, talk with an organizer or safety host so they can sort out the situation.
Discreet off-signal - A glimpse of reality
Since it can sometimes feel awkward to go off-game among other LARPers who are not necessarily involved in the situation, we have developed a tool that can be used as a complement. However, be aware that it is always okay to go off-game.
We have developed a meta-tool that should make it possible for players to check in with each other in a smooth way even if you are in the middle of a packed inn. "A glimpse of reality" is to secure everyone's off-game safety in the game.
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A glimpse of reality is a gesture in which you shape your one hand like a binocular and look at a fellow player until noticed. If the player looks back with the same gesture, it means that the player is still comfortable OFF in the situation.
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If the player instead makes the same gesture but closes the hand when you look at each other, something is not okay. You are then encouraged to go to the side, off-game to sort it out if the problem is not obvious.
Of course, you can also use the gesture if you yourself are uncomfortable in the situation. In this case, you look through the binoculars until the other player makes eye contact, at which point you close your fist.

This can be useful, for example, in situations where a wild conflict is going on and you either become unsure of another involved party's comfort, or if they are playing so convincingly that you yourself start to doubt whether the whole thing is still in-character or out-of-character. Another suitable use case is when the flirting gets wild at the inn and you yourself become uncomfortable, or want to check if someone else is uncomfortable. The rule provides a very clear procedure that gives an answer to where another player's limit is and everyone at the larp is expected to have read and understood it, contact the organizers if the information here is not clear enough. To break the rule is then directly completely unacceptable, and based on how bad it is, you risk having to pack up your things and leave the area immediately. We value our participants' human dignity and will not compromise with individuals who cross clearly marked boundaries.
Weapons, Combat & Injuries
Weapons:
In The Tundlaheim Saga, edged weapons and flintlock replicas are used.
Edged weapons must not be carried after nightfall or under the influence of alcohol. Edged blades must not be used for combat but should primarily be worn as decoration.
Flintlock replicas must be period-accurate, and during combat, the target must be clearly indicated. The maximum range of a weapon is considered to be 5 meters, and the target must be face-to-face with the shooter. If you do not have a flintlock replica that makes a noise when fired, you must shout 'BANG' (so the surrounding people get a chance to role-play a reaction to the shooting).
Death & Injuries:
When shot, the person primarily gets lightly or severely injured depending on how the weapon is used. Injuries to the leg/arm are considered a light injury, injuries to the chest and face are considered a severe injury.
When injured, the person who has been wounded must be helped by a medically knowledgeable person to bandage the wound.
All injuries and fights must be reported to the organizers as soon as possible, who decide what the consequences of these injuries will be. An injury will follow the player for the rest of the time at the LARP and any permanent consequences will be carried over between LARPs.
A weapon fired at close range to the head (50 cm) is seen as an execution and leads to death if the organizers judge the action reasonable.
Because death means that a player will not be able to continue playing their role in the campaign, we ask everyone to be very restrictive with the use of deadly force. Instead, it is important that all roles respect weapons as these will have sharp consequences in-game and that the players who choose to ignore play on fear reconcile with the fact that they probably won't get away with this forever in-game. As a result of this, the organizers will also be selective in approving killings and roles that routinely kill other roles will not be welcome at the LARP.
Knock out:
To knock someone out is to render them unconscious. This can be done by sneaking up behind someone, placing a fist against their back (not hitting) and whispering 'knock' in their ear. The person must then role-play being passed out for at least five minutes, until someone wakes them up or until the person is left alone. Note that knocking out does not lead to any memory loss in the campaign (unless the knocked-out person chooses to play on that) so for a person not to be able to know or have an idea of who knocked them out, the person must not be aware of your presence before the knock-out.
New Role:
If a role dies, the player will not come back in a similar role. That is, they must completely change clothes and crew to return to The Tundlaheim Saga.
What happens if your role dies during the LARP:
A player who has their role killed during a LARP may not start a new role during the same LARP. To still be able to participate in simpler festivities and not have to leave in the middle of an ongoing LARP, we offer loan roles. These roles should not get involved in any deeper intrigue play such as plotting or enlisting in any crew, but should stick to the role description they are given at such an occurrence. In short, death is something you do not want to happen at the LARP.
Coin, items, and intrigues
Ships:
The campaign takes place in a fiction where the livelihoods of the pirates have been heavily persecuted and the fleets of the empires have successfully shut down all the major pirate hideouts, and with them, the legendary and heavily armed pirate ships have gone to a watery grave. Therefore, all new crews start with either a Schooner or a Sloop. You will be assigned a ship with its specifications when you register, but it is perfectly okay to have requests. However, note that no exceptions will be made for larger ship types.
Coin:
The entire trading system can be found here.
Artifacts - intrigue items:
Intrigue items are items, documents, or other objects involved in plot threads. These will have purple bands that should not be removed and should be returned after the LARP.
Valuables:
There are also valuable items and gemstones that the organizers put into play. Stones and other valuable items not brought to the LARP or approved by the organizers are not valid and are considered cheating if used as currency.
There will be in-game people who can value and even buy valuable items and assess the authenticity of the goods.
Larger valuables will be purple-banded just like the intrigue items, we realize that this can create difficulties in distinguishing what is solely worth money and what may be significant for larger processes, which is the whole point.
Treasures:
There will be items on the area that can be found. Some will be mentioned in poems and riddles others just exist a little here and there. All these items are marked with a gold band. The person who finds these treasures must take them to the inn and show them to the organizers. After this has been done, the gold band is removed and the item belongs to the person who found it. The person gets to keep the item even after the LARP, this as a step in our project "rebate to the LARPers".
Drugs:
In the LARPs, laminated plastic cards are used to represent various drugs, poisons, and other preparations. These cards clearly explain what happens to the one who is exposed so all you do is read the card and play on based on the information.
Terms & conditions for our events
By registering for any of our events or experiences, I agree to the following contract:
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I agree to the payment terms in accordance with the registration form.
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I agree that all information I submit to the organizers or use during the event regarding my character or fanfiction and the game world may be used by the organizing group in their development work of the fiction.
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I accept that it is my obligation to follow the conditions of the event, the rules of the event, and its policy.
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I am aware that I can be evicted from the area if I violate the event's policy or rules in a way that the organizers consider unacceptable.
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I understand that I do not have the right to claim a refund of fees if I am evicted from the event due to what the organizers perceived as unacceptable behavior.
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I am aware that I am committed to and responsible for returning the event materials (such as in-game currency, service items, intrigue items, etc.) that I have been assigned before or during the event.
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I am aware that if I register myself alone in a group, or do not register in any group at all, I take on the group leader responsibility for myself.
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I, as a group leader, am aware that I am liable to replace any damages my group has inflicted on the event and its props.
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I accept that I participate in the event at my own risk and have full responsibility for my personal health and safety.
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I am personally responsible for being an active member of the United Larpers or another Sverok-affiliated association when the event takes place so that I am protected by Sverok's insurance.
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My personal number is included in the registration for the reason that alcoholic beverages are served at the event. With this, I also understand that my age needs to be verified with valid identification at the event for me to be able to participate in the event.
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I agree that this is a distance contract, but that the right of withdrawal does not apply as our events fall under "Leisure activities that are carried out on a specific day or during a limited period". You therefore have no right to a refund upon cancellation unless other information is included in a specific event.
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Force majeure, in the event of fire, war, riot, earthquake, flood, pandemic, etc., the event has the right to terminate the contract, in whole or in parts, or to move the timing of an event until it can be carried out safely.
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In all forms of refund, whether it is that repurchase is offered for a specific event, or because we are forced to cancel, the system fee (á 100 SEK/purchase) is never refunded.
I agree that my personal data is used for:
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My security number is included in the registration for the reason that alcoholic beverages are served at the event. With this, I also understand that my age needs to be verified with valid identification at the event for me to be able to participate in the event.
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Contact details such as address are used, only by the organizer group, to enable contact when needed. Letters with information about events and marketing of these can be sent out.
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Contact details such as email address are used, only by the organizer group, to enable contact when needed. E-letters with information about events and future events can be sent out.
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Contact details such as phone number are used before, during and after the event occasions if quick direct contact is required between the organizer group and its participants as well as for information and marketing of upcoming events.
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The organizing group does not share personal data with third parties.
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Personal data from the registration is stored for up to two years.
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You have the right to revoke your consent to the storage of data, but are then aware that you can no longer participate in the event.
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You as a consumer have the right to report complaints about our personal data handling to the relevant authority. (the data inspectorate).